Originally posted by kucsidaveee: -Ship type: Different ship types have different size and efficiency flak fields. If it is facing forward, but in all actuality it turns hard, a there will be munitions that miss. Unguided munitions are being shot calculated by among others to which direction your ship is facing. Just make sure that you:Ģ overturn your ships as much as possible in one direction, while turning in the other. Yes, slow ships won't be dodging torpedoes, but even medium speed ships like an Artemis can do good. It has the Chaff ability that serves as a mobile flak field against munition, though it does nothing against enemy fighters, and the Sweeper itself is very poor in dogfight. Even cluster nukes are easy to destroy by them before they split.īut if you want fighters to defend, there is nothing better than the Sweeper. Though they are very effective against nukes, as they are very slow, and come in a package of 1. They will shoot down 2 maybe 3 munitions, but out of 16 unguided missiles, it is not much. If you want fighters on munition defense, most of them are quite bad at it. At high skill games, I have seen people sending them from the side of munition salvos, where the trigger zone first makes contact to the middle of the salvo, destroying the whole thing. But if during that 2 second window a munition reaches the trigger zone of another PCM, you will waste it. As soon as a munition enters a trigger zone comes a 1-2 seconds delay, then all munitions go boom in the effect zone. The reason behind it is that these have a trigger zone, and an effectiveness zone. In that case, I would bring at least 3 of them, shoot one far ahead, one at medium distance and one at close range. They are best used as emergency measures or on mass. They are not really meant to destroy an entire salvo by themselves (not on lower skil levels anyway), but they are perfectly good at destroying a few missiles from the beggining of the salvo, so your vipers and raptors can either finish, or shoot down a few more to minimize the damage. A minerva's flak field barely covers itself, but an Artemis' or Jupiter's flak field not just envelops the Battlestar, but can also cover 2 more ships if they are very very close (almost collision level close) This gives birth to the colonial burger, where there are two ships serving as the bun, and the Artemis or Jupiter is the meat. Ship type: Different ship types have different size and efficiency flak fields. If you see 16 unguded torpedoes heading your way, set it on full defensive. If you see a few guided missiles heading your way, you are still good on on offensive stance, keep at it. Stance: The more defensive your stance is, the more effective your flak wall is. They are actually very effective at shoting down missiles, but their efficiency is dependant on a lot of factor:
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